
This series started as a deep dive into hard-surface modelling, pushing myself to get properly good at it. Playing Cyberpunk gave me the direction, objects that look simple at a glance but hold a quiet complexity when you look up close, dials, crowns, brackets, knurled mechanisms. Each piece is modelled from scratch and then art-directed like a product hero, dramatic single-source light, an obsessive focus on form (its a healthy obsession) and material. The series is really about that idea, that a "simple" mechanical object is never actually simple.
Project Type
Personal
For
Personal
Year
2025




